Effects of Vestibular Training on Postural Control of Healthy Adults Using Virtual Reality

Last updated: June 15, 2025
Sponsor: Clarkson University
Overall Status: Active - Recruiting

Phase

N/A

Condition

N/A

Treatment

Control followed by Vestibular training using VR

Vestibular training using VR followed by Control

Clinical Study ID

NCT05941039
20-25
  • Ages 18-35
  • All Genders
  • Accepts Healthy Volunteers

Study Summary

Postural instability is a common symptom of vestibular dysfunction that impacts a person's day-to-day activities. Vestibular rehabilitation is effective in decreasing dizziness, visual symptoms and improving postural control through several mechanisms including sensory reweighting. As part of the sensory reweighting mechanisms, vestibular activation training with headshake activities influence vestibular reflexes. However, combining challenging vestibular and postural tasks to facilitate more effective rehabilitation outcomes is under-utilized. The novel concurrent headshake and weight shift training (Concurrent HS-WST) is purported to train the vestibular system to directly impact the postural control system simultaneously and engage sensory reweighting to improve balance. Young healthy participants will perform the training by donning a virtual reality headset with an overhead harness on and a spotter present to prevent any falls. The investigators propose that this training strategy would show improved outcomes over traditional training methods by improving vestibular-ocular reflex (VOR) gains, eye movement variability, sensory reweighting and promoting postural balance. The findings of this study may guide clinicians to develop rehabilitation methods for vestibular postural control in neurological populations with vestibular and/or sensorimotor control impairment.

Eligibility Criteria

Inclusion

Inclusion Criteria:

  • Able to stand independently (without an assistive device)

  • This study requires participants to perform postural assessments including reactivebalance following mechanical perturbations.

  • Participants will also perform headshake activities and weight shift training instanding for 20 mins will mini breaks.

  • Participants must be within the age of 18-35.

  • A power analysis revealed that a sample of 24 participants will required for atwo-group comparison to detect a significant difference at alpha=0.05 and 0.30effect size at beta=0.8 (G*Power, Version 3.0.10)(Faul et al, 2007).

Exclusion

Exclusion Criteria:

  • Participants with an evidence of:

  • Concussion, vestibular, balance or oculomotor issues for the prior 6 months.

  • Neuropathic conditions, particularly affecting the lower extremities. Participantswith this issue will have sensory impairments which can affect their sensoryassessment.

  • Current musculoskeletal deficits including significant postural abnormalities (signsof spinal, pelvic and leg length discrepancies).

  • Pain or limitations in neck range of motion.

  • Recent (within 6 months) orthopedic surgery that impacts postural training.

  • Visual Impairment

  • Participants must be able to see and follow targets on the computer monitor.Therefore, subjects must have 20/50 (corrected) vision. Subjects who are blindcannot participate.

Study Design

Total Participants: 30
Treatment Group(s): 2
Primary Treatment: Control followed by Vestibular training using VR
Phase:
Study Start date:
October 03, 2022
Estimated Completion Date:
August 30, 2025

Connect with a study center

  • Clarkson University

    Potsdam, New York 13699
    United States

    Active - Recruiting

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