Gamification to Increase Mobility in the Hospital

Last updated: November 18, 2024
Sponsor: University of Pennsylvania
Overall Status: Active - Not Recruiting

Phase

N/A

Condition

Coronary Artery Disease

Obesity

Heart Attack (Myocardial Infarction)

Treatment

Gamification Intervention

Clinical Study ID

NCT04300764
834466
  • Ages > 50
  • All Genders

Study Summary

Low mobility is a mediator for poor outcomes of hospital care. Wearable devices will be used and 2-way texting via patient smartphones to monitor patients' physical activity during hospitalization with and without gamification to improve patient adherence to existing guidance on recommended activity. After discharge, investigators will assess patient care utilization (SNF, inpatient vs home rehab, ED visits, readmission) and conduct validated surveys on patient function at 30 days after discharge.

Eligibility Criteria

Inclusion

Inclusion Criteria:

  • Admitted to a medicine or cardiology floor in the hospital

  • Age 50 years or older

  • Have an AMPAC (mobility scale) score of greater than or equal to 21 or a Bradenmobility sub-scale score of 4.

Exclusion

Exclusion Criteria:

  • Inability to provide informed consent

  • Does not have daily access to a smartphone compatible with the wearable device andnot willing to use a device that the study team can provide

  • Inpatient AMPAC score of less than 21 or a Braden mobility sub-scale score less than 4 indicating that independent physical activity may not be appropriate for thepatient

  • Are already enrolled in another physical activity study

  • Any conditions that would prohibit participation in an inpatient physical activityprogram (at the discretion of attending physician or nurse caring for the patient inthe hospital). To minimize the risk of contamination across study arms, we will onlyapproach one patient per hospital room in shared rooms

Study Design

Total Participants: 150
Treatment Group(s): 1
Primary Treatment: Gamification Intervention
Phase:
Study Start date:
January 01, 2026
Estimated Completion Date:
December 31, 2026

Study Description

Hospitalization is a common occurrence for older adults; approximately 6.8 million Medicare seniors experience an admission for acute care in any given year. This is often a sentinel event in the overall health trajectory of older adults that is complicated by functional impairment, Skilled Nursing Facility placement, and reduced mobility after discharge.

In the current paradigm, low mobility during hospitalization is largely viewed as a temporary inconvenience that should not affect overall functional ability or outcomes such nursing home placement and that patients should return to their previous activity level soon after they return home without lingering mobility changes. Recent research, however, suggests disruptions of basic activities of daily life such as mobility (getting out of bed and walking) may be "traumatic" or "toxic" to older adults with long-term post-hospital effects. What is lacked is precise data on how much immobility is noxious and how much mobility is needed to protect against adverse outcomes.

The primary objective is to assess the effectiveness of a gamification intervention to increase physical activity before hospital discharge. Investigators will explore patients' physical activity while in the hospital and if that differs across floors that have already deployed a nursing mobility protocol (Founders 10, 11, 12, 14). Investigators will also explore changes in patient functional status, SNF placement, and 30-day hospital readmission.

Connect with a study center

  • University of Pennsylvania

    Philadelphia, Pennsylvania 19104
    United States

    Site Not Available

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